1 - 30 Out of 1905

Bulbasaur

  • Grass
  • Poison
Bulbasaur
HP 47
Atk 49
Def 49
SpA 65
SpD 65
Spe 45

Innates

Boosts Grass-type moves by 1.2x, or 1.5x when under 1/3 HP.
Takes 1/2 damage from Fire-type and Ice-type attacks.
Redirects Poison moves. Absorbs them, healing 25% HP.

Abilities

Weather Ball, Solar Beam/Blade, Growth act as if used in sun.
Casts Safeguard on entry.
This Pokémon's Speed gets a 1.5x boost if sun is active.

Ivysaur

  • Grass
  • Poison
Ivysaur
HP 65
Atk 62
Def 68
SpA 80
SpD 80
Spe 65

Innates

Boosts Grass-type moves by 1.2x, or 1.5x when under 1/3 HP.
Takes 1/2 damage from Fire-type and Ice-type attacks.
Redirects Poison moves. Absorbs them, healing 25% HP.

Abilities

Weather Ball, Solar Beam/Blade, Growth act as if used in sun.
Casts Safeguard on entry.
This Pokémon's Speed gets a 1.5x boost if sun is active.

Venusaur

  • Grass
  • Poison
Venusaur
HP 90
Atk 82
Def 83
SpA 100
SpD 100
Spe 80

Innates

Boosts Grass-type moves by 1.2x, or 1.5x when under 1/3 HP.
Takes 1/2 damage from Fire-type and Ice-type attacks.
Redirects Poison moves. Absorbs them, healing 25% HP.

Abilities

Weather Ball, Solar Beam/Blade, Growth act as if used in sun.
Casts Safeguard on entry.
This Pokémon's Speed gets a 1.5x boost if sun is active.

Charmander

  • Fire
  • This type depends on a chosen ability.
Charmander
HP 44
Atk 52
Def 43
SpA 65
SpD 46
Spe 70

Innates

Boosts Fire-type moves by 1.2x, or 1.5x when under 1/3 HP.
Powers up Fire-type moves by 1.5x if hit by a Fire-type move.
Ups highest attacking stat by 1.5x in sun.

Abilities

30% chance to burn on contact, 20% non. Also works on offense.
Moves inflict burn 5x as often.
Adds Dragon type on entry.

Charmeleon

  • Fire
  • This type depends on a chosen ability.
Charmeleon
HP 63
Atk 64
Def 58
SpA 85
SpD 65
Spe 85

Innates

Boosts Fire-type moves by 1.2x, or 1.5x when under 1/3 HP.
Powers up Fire-type moves by 1.5x if hit by a Fire-type move.
Ups highest attacking stat by 1.5x in sun.

Abilities

30% chance to burn on contact, 20% non. Also works on offense.
Moves inflict burn 5x as often.
Adds Dragon type on entry.

Charizard

  • Fire
  • Flying
Charizard
HP 79
Atk 84
Def 78
SpA 109
SpD 85
Spe 100

Innates

Boosts Fire-type moves by 1.2x, or 1.5x when under 1/3 HP.
Normal moves become Dragon. Dragon moves are empowered.
Raises its own stats when foes raise theirs.

Abilities

Fire-type is super effective against Rock-type.
Boosts the power of wing, wind or air-based moves by 1.3x.
Boosts the power of contact moves by 1.3x.

Squirtle

  • Water
Squirtle
HP 50
Atk 48
Def 65
SpA 50
SpD 64
Spe 43

Innates

Boosts Water-type moves by 1.2x, or 1.5x when under 1/3 HP.
Immune to critical hits. Takes 20% less damage from attacks.
Burn-immune. Casts Aqua Ring on entry.

Abilities

Getting hit raises Def by +1. Critical hits maximize Defense.
Heals 1/3 of max HP upon switching out.
Deals 1.5x damage to Fire. Takes 0.5x damage from Fire.

Wartortle

  • Water
Wartortle
HP 64
Atk 63
Def 80
SpA 70
SpD 85
Spe 58

Innates

Boosts Water-type moves by 1.2x, or 1.5x when under 1/3 HP.
Immune to critical hits. Takes 20% less damage from attacks.
Burn-immune. Casts Aqua Ring on entry.

Abilities

Getting hit raises Def by +1. Critical hits maximize Defense.
Heals 1/3 of max HP upon switching out.
Deals 1.5x damage to Fire. Takes 0.5x damage from Fire.

Blastoise

  • Water
Blastoise
HP 84
Atk 83
Def 100
SpA 85
SpD 105
Spe 78

Innates

Boosts Water-type moves by 1.2x, or 1.5x when under 1/3 HP.
Immune to critical hits. Takes 20% less damage from attacks.
Boosts Beam/Pump/Cannon/Shot/Gun/Pulse etc. moves by 1.3x.

Abilities

Getting hit raises Def by +1. Critical hits maximize Defense.
Heals 1/3 of max HP upon switching out.
Deals 1.5x damage to Fire. Takes 0.5x damage from Fire.

Caterpie

  • Bug
Caterpie
HP 45
Atk 30
Def 35
SpA 20
SpD 20
Spe 45

Innates

Boosts Bug-type moves by 1.2x, or 1.5x when under 1/3 HP.
Immune to added move effects, hazards, and powder moves.
Sets up Protect on switch-in. Only works once.

Abilities

Senses Super-effective moves. Dodges one Super-effective hit.
Uses String Shot on switch-in.
Guarantees fleeing. Raises Speed if stats lowered by an enemy.

Metapod

  • Bug
Metapod
HP 50
Atk 20
Def 55
SpA 25
SpD 25
Spe 30

Innates

Boosts Bug-type moves by 1.2x, or 1.5x when under 1/3 HP.
Immune to added move effects, hazards, and powder moves.
Blocks weather damage and powders. Takes -20% special damage.

Abilities

30% chance to heal its status condition at the end of a turn.
Immune to critical hits. Takes 20% less damage from attacks.
Boosts SpDef +1 when hit. Maxes SpDef on crit.

Butterfree

  • Bug
  • Psychic
Butterfree
HP 75
Atk 55
Def 50
SpA 110
SpD 95
Spe 90

Innates

On entry, raises highest calculated stat by one stage.
Grants a 1.3x accuracy boost.
Immune to Ground-type moves. Ups own Flying moves by 1.25x.

Abilities

Attacks deal double damage if resisted.
Immune to added move effects, hazards, and powder moves.
Boosts the power of wing, wind or air-based moves by 1.3x.

Weedle

  • Bug
  • Poison
Weedle
HP 40
Atk 35
Def 30
SpA 20
SpD 20
Spe 50

Innates

Boosts Bug-type moves by 1.2x, or 1.5x when under 1/3 HP.
Immune to added move effects, hazards, and powder moves.
30% chance to poison on contact. Also works on offense.

Abilities

Own moves bypass Substitutes and damage reduction screens.
Uses String Shot on switch-in.
Guarantees fleeing. Raises Speed if stats lowered by an enemy.

Kakuna

  • Bug
  • Poison
Kakuna
HP 45
Atk 25
Def 50
SpA 25
SpD 25
Spe 35

Innates

Boosts Bug-type moves by 1.2x, or 1.5x when under 1/3 HP.
Immune to added move effects, hazards, and powder moves.
Blocks weather damage and powders. Takes -20% special damage.

Abilities

30% chance to heal its status condition at the end of a turn.
Immune to critical hits. Takes 20% less damage from attacks.
Poison is super effective vs Steel. Can poison any type.

Beedrill

  • Bug
  • Poison
Beedrill
HP 65
Atk 110
Def 40
SpA 45
SpD 80
Spe 135

Innates

Moves hit twice. Second hit does 25% damage.
Always crits slowed, poisoned, paralyzed, or bleeding foes.
Immune to Ground-type moves. Ups own Flying moves by 1.25x.

Abilities

30% chance to poison on contact. Also works on offense.
Critical hits have a 2.25x damage multiplier instead of 1.5x.
Contact moves use 20% of its Speed stat additionally.

Pidgey

  • Normal
  • Flying
Pidgey
HP 40
Atk 35
Def 40
SpA 45
SpD 35
Spe 56

Innates

Boosts Flying-type moves by 1.2x, or 1.5x when below 1/3 HP.
Immune to accuracy drops. Grants a 1.2x accuracy boost.
Attacks with Sand Attack on switch-in.

Abilities

Attacks used by and on this Pokémon bypass accuracy checks.
Ups Atk by 1.5x if suffering from a status condition.
Boosts the power of contact moves by 1.3x.

Pidgeotto

  • Normal
  • Flying
Pidgeotto
HP 63
Atk 70
Def 55
SpA 65
SpD 50
Spe 91

Innates

Boosts Flying-type moves by 1.2x, or 1.5x when below 1/3 HP.
Immune to accuracy drops. Grants a 1.2x accuracy boost.
Boosts the power of wing, wind or air-based moves by 1.3x.

Abilities

Boosts own Sp. Atk by 1.5x. Boosts raw stat, not base stat.
Attacks with Sand Attack on switch-in.
Raises own Speed by one stage after every turn.

Pidgeot

  • Normal
  • Flying
Pidgeot
HP 83
Atk 80
Def 75
SpA 85
SpD 70
Spe 101

Innates

Boosts Flying-type moves by 1.2x, or 1.5x when below 1/3 HP.
Immune to accuracy drops. Grants a 1.2x accuracy boost.
Boosts the power of wing, wind or air-based moves by 1.3x.

Abilities

Boosts own Sp. Atk by 1.5x. Boosts raw stat, not base stat.
Attacks with Sand Attack on switch-in.
Raises own Speed by one stage after every turn.

Rattata

  • Normal
Rattata
HP 30
Atk 56
Def 35
SpA 25
SpD 35
Spe 72

Innates

Ups Atk by 1.5x if suffering from a status condition.
Ups Speed by 1.5x if suffering from a status condition.
Guarantees fleeing. Raises Speed if stats lowered by an enemy.

Abilities

0.9x accuracy. Boosts damage by 1.4x.
Its moves become Normal-type, get 1.1x boost, ignore resists.
Dealing a KO heals 1/4 of this Pokémon's max HP.

Raticate

  • Normal
Raticate
HP 55
Atk 81
Def 60
SpA 50
SpD 70
Spe 97

Innates

Ups Atk by 1.5x if suffering from a status condition.
Ups Speed by 1.5x if suffering from a status condition.
Raises Attack by one stage after using a biting move.

Abilities

0.9x accuracy. Boosts damage by 1.4x.
Its moves become Normal-type, get 1.1x boost, ignore resists.
Dealing a KO heals 1/4 of this Pokémon's max HP.

Spearow

  • Normal
  • Flying
Spearow
HP 40
Atk 60
Def 30
SpA 31
SpD 31
Spe 70

Innates

Checks foes' item and disables their items for two turns.
Guaranteed critical hit on first turn.
Boosts the power of contact moves by 1.3x.

Abilities

Moves that need a charge turn are now used instantly.
Flying-type moves get +1 priority at full HP.
Critical hits have a 2.25x damage multiplier instead of 1.5x.

Fearow

  • Normal
  • Flying
Fearow
HP 65
Atk 110
Def 75
SpA 61
SpD 71
Spe 100

Innates

Lowers foes' Atk by one stage on entry.
Guaranteed critical hit on first turn.
Boosts the power of contact moves by 1.3x.

Abilities

Critical hits have a 2.25x damage multiplier instead of 1.5x.
Flying-type moves get +1 priority at full HP.
Moves that need a charge turn are now used instantly.

Ekans

  • Poison
Ekans
HP 55
Atk 60
Def 49
SpA 40
SpD 59
Spe 55

Innates

Biting moves have a 50% chance to badly poison the target.
30% chance to heal its status condition at the end of a turn.
On entry, gives +1 priority once to the first biting move used.

Abilities

Always crits slowed, poisoned, paralyzed, or bleeding foes.
Trapping moves last 6 turns. Trapping deals 1/6 HP.
Lowers foes' Atk by one stage on entry.

Arbok

  • Poison
  • Dark
Arbok
HP 90
Atk 105
Def 84
SpA 65
SpD 84
Spe 80

Innates

Biting moves have a 50% chance to badly poison the target.
30% chance to heal its status condition at the end of a turn.
On entry, gives +1 priority once to the first biting move used.

Abilities

Always crits slowed, poisoned, paralyzed, or bleeding foes.
Guaranteed critical hit on first turn.
Lowers foes' Atk by one stage on entry.

Pikachu

  • Electric
Pikachu
HP 35
Atk 55
Def 40
SpA 50
SpD 50
Spe 95

Innates

Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP.
30% chance to paralyze on contact, 10% on non-contact.
Target Grounds aren't immune to Electric but resist it instead.

Abilities

Boosts the power of Electric-type moves by 1.25x.
Charges up once on entry or when electric terrain is active.
Electric-type moves deal 1.35x damage but have 10% recoil.

Raichu

  • Electric
  • Ground
Raichu
HP 60
Atk 90
Def 55
SpA 90
SpD 80
Spe 115

Innates

Boosts Elec.-type moves by 1.2x, or 1.5x when below 1/3 HP.
30% chance to paralyze on contact, 10% on non-contact.
Target Grounds aren't immune to Electric but resist it instead.

Abilities

Boosts Ground-type moves by 1.2x, or 1.5x when under 1/3 HP.
Charges up once on entry or when electric terrain is active.
Electric-type moves deal 1.35x damage but have 10% recoil.

Sandshrew

  • Ground
Sandshrew
HP 70
Atk 75
Def 85
SpA 20
SpD 30
Spe 40

Innates

Boosts Ground-type moves by 1.2x, or 1.5x when under 1/3 HP.
This Pokémon's Speed gets a 1.5x boost in a sandstorm.
Immune to critical hits. Takes 20% less damage from attacks.

Abilities

Evasion is boosted by 1.25x while a sandstorm is active.
Casts Defense Curl on entry.
Summons a sandstorm on entry. Lasts 8 turns.

Sandslash

  • Ground
Sandslash
HP 95
Atk 100
Def 110
SpA 45
SpD 55
Spe 65

Innates

Casts Defense Curl on entry.
Sets a layer of Spikes when hit by a contact move.
Boosts the power of contact moves by 1.3x.

Abilities

Immune to critical hits. Takes 20% less damage from attacks.
Getting hit raises Def by +1. Critical hits maximize Defense.
Summons a sandstorm on entry. Lasts 8 turns.

Nidoran♀

  • Poison
Nidoran♀
HP 55
Atk 47
Def 52
SpA 40
SpD 40
Spe 41

Innates

30% chance to poison on contact. Also works on offense.
Deals 1.25x to same gender. Takes 0.75x from opposite gender.
Guarantees fleeing. Raises Speed if stats lowered by an enemy.

Abilities

Raises Attack by one stage after using a biting move.
0.9x accuracy. Boosts damage by 1.4x.
Senses Super-effective moves. Dodges one Super-effective hit.

Nidorina

  • Poison
Nidorina
HP 70
Atk 62
Def 67
SpA 55
SpD 55
Spe 56

Innates

30% chance to poison on contact. Also works on offense.
Deals 1.25x to same gender. Takes 0.75x from opposite gender.
Senses Super-effective moves. Dodges one Super-effective hit.

Abilities

Reduces damage that ally takes by 50% in double battles.
0.9x accuracy. Boosts damage by 1.4x.
Moves hit twice. 1st hit at 100% power, 2nd hit at 25%.
1 - 30 Out of 1905